Throughout the course of the A2 Media studies project, as a group, we have not only used media products which we were familiar with, but also lots of online media technologies which we familiarised ourselves with.
RESEARCH AND PLANNING
BLOGGER
My blogger account is a good example of how media technologies allowed for the construction and display of research, planning and evaluation stages. This blog stores everything which I have posted throughout the A2 coursework project. It also archives my posts to make it easier to search for older posts if need be, by archiving by month and year.
The great thing about using a website such as Blogger, is that it can be found on multi-platforms, for example; I could blog a post from my iphone, or upload a photo to share on my Blogger account via my ipad. On Blogger you can also embed Web 2.0 tools, such as content from YouTube, Prezi, Wordle and eMaze. The Web 2.0 add-ons were featured throughout the whole course of the project, but were mainly used in the research and planning stages rather than the production and evaluation stages; although I did use websites such as Prezi and eMaze for some of my evaluation.
YOUTUBE
Another contributor to the use of Media Technologies was the internet, in particular websites such as YouTube. YouTube was great help for us throughout the whole course of the coursework, but especially in the pre-production planning stages when it was vital to be getting inspiration from other existing music videos, and to also watch the other music videos of our chosen artist; Passion Pit. Therefore we turned to none other than YouTube.
GOOGLE
Google was the main search engine which we used to discover information for our project, especially in the research stages of our music video; for example for the record label research etc. When it came to the ancillary tasks I used Google images to look up existing digipak and album advert designs and so to gain inspiration from these. Google was also used to search for images of Passion Pit's existing digipaks so that I could reflect some of the existing conventions from their digipak designs onto my digipak design.
SURVEY MONKEY
We used a website called 'Survey Monkey' to carry out our target audience research questionnaire. This website enabled us to create an online questionnaire to be shared with others via various websites, for example; we decided to post the questionnaire on Facebook as we felt the majority of people were more likely to see it and participate in it than on websites such as Twitter.
FACEBOOK
As previously stated, we decided to post the Survey Monkey questionnaire on Facebook for our friends to fill out, thus being able to discover our target audience. Through this, we were able to pull out our target demographic from not only the feedback in the questionnaire, but also by looking at other features on Facebook, such as Passion Pit's official Facebook page and other artists in common with them, allowing us to look at other similar artists and their target audiences and generic conventions for our video. Facebook was also good in the evaluation and feedback stages of our video because we were able to post our video to Facebook for people to watch and comment on, allowing us to gain further audience feedback in the post-production stages.
DIPITY
We used this programme because it was shown to us by our teacher in order to create a timeline for our schedule, and if this was followed correctly then the final product would have been finished by the initial deadline stated on the timeline. However, one issue we stumbled across when using this programme was that we did not meet our initial deadline set for the final video, and therefore had not used this programme to it's full potential. The reason for this issue was that when we initially created our timeline on dipity, we didn't take into account that there could be problems, and when problems occur, we become behind schedule. For example; when our lead singer couldn't make certain dates our whole schedule fell behind, making the whole timeline out of date. Overall, the timeline proved useful to create as it helped with organisation of our video and therefore showed good organisational skills on the whole.
POST-PRODUCTION
PHOTOSHOP
Both my ancillary texts were completed in a programme called Adobe Photoshop. I became familiar with this programme during my AS coursework, therefore this software wasn't entirely new to me, however I needed to learn more advanced skills for the completion of my A2 ancillary texts if I wanted them to reach a more professional degree of work. By using Photoshop, I was almost agreeing with myself that new skills would be learnt, I needed to create a digipak whilst also following some of the generic conventions. I therefore, as already stated on my blog, looked at Passion Pit's existing digipak designs and tried to replicate some of the features, such as the colour scheme and the evident use of graphics rather than images of the band or artist.
CAMERA
For the actual filming of our video we used group member Zach's Canon 600D camera. This camera was far better than the ones we had used previously at AS level for the stills needed for our magazine production, which was most likely a FujiFilm camera, which are not as high quality as Zach's Canon camera. The picture quality was really sharp as the camera is capable of filming in 1080p HD. This camera also has features such as; Steady-cam, and Zach had a tripod which kept the camera still allowing for minimal shakiness, and therefore a smooth outcome.
FINAL CUT PRO
For the editing stage of our video, we used a software called Final Cut Pro, which is specifically designed for Mac users. We used this software because it was relatively easy to use and manage as a group, where all our skills will be varied. Final Cut was a good choice because it had a variety of special features and effects, one effect which was of particular help was called; 'Optical Frame Blending'. However, Zach had to look up on the internet how this effect works because he had never actually used it before, he had managed to film some shots in 60 frames per second with his Canon camera, this then meant that when these clips were slowed down by half it's speed for our video, they then became 30 frames per second which is above the average rate of approximately 24 frames per second. Slowing down these clips meant that the frames would become visible which massively lacks professionality, therefore Zach discovered Optical Frame Blending. Overall, without this software, our video would not have had the same outcome as it had, and proved to be a fairly straight forward software to use, whilst also learning many skills at the same time.
Overall, all of these new media technologies were proven to be very useful to both myself, and to the group as a whole. All of these media technologies were free to use which was good for us as it made our pre and post-production stages far easier than if we had needed to purchase any forms of media technology. All of the different websites or software which have been identified in this post have all helped with the construction and research for my music video and ancillary texts. By using digital media technologies I have used technological convergence to ensure that we have produced the ancillary texts and final music video to the best of their ability.
The use of websites such as YouTube, Google and Facebook enabled faster research and planning for the video and ancillary texts, as there was such a variety of sources which could be referred to if needed. Final Cut Pro taught me how to create a music video to the best of it's ability in this specific piece of software which I was previously unfamiliar with. The likes of Photoshop also helped in enhancing my overall skills, especially in relation to my skills at AS now compared with my A2 Photoshop skills.
The use of websites such as YouTube, Google and Facebook enabled faster research and planning for the video and ancillary texts, as there was such a variety of sources which could be referred to if needed. Final Cut Pro taught me how to create a music video to the best of it's ability in this specific piece of software which I was previously unfamiliar with. The likes of Photoshop also helped in enhancing my overall skills, especially in relation to my skills at AS now compared with my A2 Photoshop skills.